HotActions 3.0 User's guide

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Thank you for purchasing our product.

You get ready for the operation system. This document contains the full information on the use of all the functionality of this tool for the creation of television production.

Technological process of television production with the help of a virtual studio can be divided into two stages: the preparatory work and the actual shooting in operation. Usually, the main stages of the preparatory work in creating a virtual television studio:

  • Study of the scenario of the created program or the video and selection necessary video and audiomaterials, design elements.
  • Create and export three-dimensional scene or set of scenes (virtual sets required animate objects and virtual cameras) using a three-dimensional editor Autodesk® 3ds Max®. Example of creating and exporting a scene is contained in the creation of three-dimensional scenes; also encouraged to preview the contents of the entire user manual.
  • Create and export 3-d scene or set of scenes (virtual sets, required animate objects and virtual cameras) using a three-dimensional editor Autodesk® 3ds Max®. Example of creating and exporting a scene is contained in guide the creation of 3-d scenes; also encouraged to preview the contents of the entire user manual.
  • Creation of interface elements for studio control mode ether HotActions 3.0. For example, the animation of objects or virtual cameras, performs at the click of a button or key. Description of the means for the creation of elements of the following sections of this document. Use the library of standard action and special scripting language application HotActions 3.0 - interactive management environment with flexible configuration. The scripting language is described in a separate document. Convenient tool for creating scene management interface is a library of standard command sequences developed in the application based on the scripting language. Working with her is described in a separate document "Library shooter."
  • Configuring parameters of the input and output video and audio from the application HotActions 3.0. Customize video and audio described in separate documents. Video output settings, such as the TV standard (PAL or NTSC) and the output signal type must be configured for each user. If no further need to change the operating mode studios, then, as a rule, the parameters of the video output will not need to change. Reconfiguration of the input video is usually required after changing the configuration of the external equipment. A settings keying (keying or chrome keying) may need to adjust, for example, if you change the lighting in the studio crew. An example of how the input and output video is given in section Switching component studio and connecting external equipment.

Having finished projects and customized input and output video, you can proceed to the execution of the intended transfer scenario. Filming produced in ether mode application or applications HotActions 3.0 HotActionsLive 3.0. Directly while shooting any necessary action or change the parameters can be done either automatically - by script, or interactively - under operator control. In the ether work is also carried out in the preparation of a television production operation checks the management interface to create a virtual scenery. The chapter "Verifying the studio" gives an idea of the overall technology work with the system, there is a brief guide and information needed to run the studio and the first results. Subsequent chapters provide a reference guide for all software components of the system, which gives a complete description of the interfaces and functionality of the current version of the studio. Recommended regular contact on the WEB-site developer, which publishes messages about software updates and documentation of new information materials, reviews and user questions.

Verifying the studio

This chapter describes how to test the functionality of the virtual studio, and the fundamentals of working with the application HotActions 3.0. Subsequent chapters of this document describe in detail the application. Description of setting video and audio separate cover.

Connection of studio components and external equipment

First of all, you need to check the switching component of the Studio. All boards input/output video and audio signals, connectors which are displayed on the rear panel of the computer unit of the Studio, you have to connect the respective switching devices for connecting these signals. This can be a special patch cables or panel Breakout Box.

Depending on the configuration of a virtual studio computer unit can be installed one or more input/output boards FD322, FD422, FD842 (in the same system can be additionally equipped with boards from other manufacturers (AJA Video systems, Blackmagicdesign, Data path Limited, etc.), but for final output video and audio signals usually is only one of them.

During the work in virtual studios with analog video signals (component YUV or RGB, S-Video or composite) video and audio-signals of a patch cable or the panel connected to an output board for a conclusion of the final image of studio gives on the television monitor. Sources of input video (video cameras, videorecorders) are also connected to patch cables or panels.

For the studio, configured to work with digital signals (SDI), on the back panel of the computer unit must also be connectors for such signals. Computer monitor, keyboard and mouse are connected in a standard way. After validation of compounds can include the computer's power.

Check the settings of the graphics card (VGA) and run the application HotActions 3.0

To work with 3D-graphics in virtual studio must be configured modes of anisotropic filtering and anti-aliasing graphics card.

Only the NVIDIA GeForce graphics video adapter included in the studio configuration provides the studio correct operation. To check the video card settings, open the NVIDIA Control Panel dialog box using the Start menu: Start > Settings > Control Panel > NVIDIA Control Panel.

Setting the video card to work with 3D-graphics

On the page of the Manage 3D settings under 3D Settings dialog in the drop-down list of settings Anisotropic filtering should be set to the maximum mode, the Smoothing parameter should be set to 16x. But to be able to choose and set the mode in the drop-down list Antialiasing – mode pre-select the Override application settings.

After the NVIDIA settings are verified, proceed to setting video signals in the Virtal Studio.

Video Settings

After setting the parameters of the boards for work with video-signals you can to begin development work with the main application virtual Studio – HotActions 3.0. Running the application is made from the Start menu or by double-clicking the Start icon HotActions 3.0 on the desktop Windows. Before running this application, you need to connect HASP-key to the USB-port of your computer (operating system must be installed to access it HASPUserSetup.exe). Otherwise, when you run the application the message about the need for such a switch in the system.

Launch an application studio

Setting input video signals is made in the HotActions 3.0 in dialogue Input Video Options caused by pressing Live Video Configure button of the push-button panel of Tools or team Video Configure of the Tools menu or pressing of the F9 key on the keyboard.

Setup Dialog input video signals in Annex HotActions 3.0

From the Stream drop-down list under Input Source, select a video stream (LIVE_1, LIVE_2, and so on) to show the video signal connected to the video source input board. Assign an input device – one of the board channels from the Device drop-down list to the selected video stream.

After selecting a channel for video input, you can change the order of display fields in a frame for the video (if there is a need in this) by assigning it to the Fields list. Or change the video specified in the Input list of Properties dialog, caused by pressing Options button, index connection to the switching device to another video card.

In the settings section Cutting edge thickness values are set truncation frame when showing - parts that are not displayed in the frame: top, bottom, left and right, respectively. Blur value determines the smoothness of the transition from un displayable areas of the frame to be displayed. In the corners are detected by truncation at the corners. Pressing Auto happens bootstrapping values thicknesses truncation. Enabling activates the configuration partition off - cancels any truncation in the frame.

To configure the settings of the input video signal keying (chrome key, or chrome key) need to enable With good as background and sufficient illumination automatic method for setting the table produced by pressing the Auto usually gives good results, detailed settings dialog are described in the document about setting the video. Video output settings of the resulting image in HotActions 3.0 installed in dialogue Render Options, invoked by pressing the F11 key on the keyboard.

Window settings resulting output image studio

Audio Settings

Connecting external audio equipment depends on the configuration of the Studio and used external equipment. All the audio, which playable in HotActions 3.0 (for example, wav or mp3 files) is output via the sound card selected in the operating system by default.

The required mode of sound mixing in the studio can be set using the standard actions and controllers.

Work with project

When all necessary input and output video settings will be made, you are ready to further awareness of the possibilities of the Studio.

Open the HotActions 3.0 application .

HotActions application

From the File menu of the main window, select the Open ... command and in the standart dialog Open that opens specify in the drop-down menu Files of Type Projects (* .vs; * vsp; * vsc), and then in the Folder in drop-down list to find and select one of the sample projects . The most common folder for the sample projects is D: \ Focus \ Sets.

After first opening the project name appears in the context menu of the Project command, and the project can be opened from this menu.

For operation with documentation select the News.vs project: D: \ Focus \ Documents \ HA3 Project \ News.vs

When the project is loaded, the application opens to several panels, which are located by default.

Example of working with the studio - loaded project News.vs

Directly over a window of the project there is hotset, on which button panels of control of a scene – hotbars are placed.. They can be seen in the document window News.vs project.

To test the functionality of the studio, you can click Start All located on the toolbar(Pic.6). It is intended to start a project. If the previous steps are done correctly, then some time in the Preview Render a still image of the actor in the scene will change the video with the video source connected to the input video signal and the board selected as the input device for video LIVE_1 settings dialog input video signals(Pic.3). Application thus passes into the testing mode.

When you press the Live Mode button, located on the toolbar of the main window, there is a transition in this mode.

Project News is in broadcast mode

In the broadcast mode, the default application is translated to full-screen display output on a connected TV-monitor of an output. All windows of the main application window, except windows of button panels, disappear or minimized.

Clicking of buttons of a hotbar "Moving camera" (Pic. 8) starts movement of the virtual cameras of a scene..

Hotbar "moving camera" with control buttons

Buttons of «Static camera» hotbar (Pic. 9) are used to switch virtual cameras.

"Static camera" hotbar with control buttons

When clicking the Edit Mode button there is a transition of application from broadcast mode in an editing mode. In this mode, a simple click any floating toolbar leads to its choice and not the execution of the action by pressing. To test operation of the control button a scene, without passing into broadcast mode, it is necessary to pass after its clicking into the Action tab of the Properties window and to press the Play button. Or switch to another mode of application - test mode.

Application HotActions 3.0

Application HotActions 3.0 virtual studio designed to create three-dimensional graphical management environment scenery (3D-scene) in the synthesis of video streams in real time and manage the ensuing interactive mode ether. Presented this window new HotAction 3.0, which means you can operate the virtual studio, and created the video output window TV output, opens when you click the Enable TV output from the Actions menu or the transition to the regime of ether. As mentioned in the introduction, the work with the application HotActions 3.0 includes three main stages:

  • Creating modification commands or three-dimensional animation objects of the scene (change their position, replacing texture switching of virtual cameras, etc.), establishing the corresponding elements of the interface for control studio operatively ether.
  • Pre corresponding setting input and output video settings dialog application.
  • Conducting shooting mode ether, managing studio created using interface elements for the realization of the scenario.

Basic concepts of working with the application HotActions 3.0

To understand the overall concept of working with the program, it is necessary to describe the basic tools to work in it: 3D-scene Project, Action, collection action, controller, Hotset, hotbar, parameter presets Collection presets mode Ether, the test mode.

3D-Scene

3D-scene - a 3-dimensional virtual scenery (three-dimensional objects with or without animation, virtual cameras, light sources, etc.), created in Autodesk® 3ds editor Maxi exported in the format of virtual studio. Export and subsequent use of the scene in a virtual studio includes a number of requirements and compliance with certain restrictions when creating it. Therefore, we recommend familiarity with the content of guidelines for the creation of three-dimensional scenes, "Creation of 3D-scenes." This document also provides an example of creating a scene in Autodesk® 3ds Max®, export it to the format of the application HotActions 3.0 and create a project for it in this application. The result is a file format export * .3d (document scenes) used in the application HotActions 3.0. Open the file in an application, you can either Open command from the File menu (File menu section, Keypad Home), or it can be done from the program immediately when 3D MAX. When you load the scene file in the application in the debug output window, there are reports on the number of polygons (Triangles) scenes, textures (Textures), mesh-objects (Meshes) and they occupy memory card. In free space HotActions 3.0 opens a document window scene. Document scenes presented multiple tabs with lists of its various elements by type:

  • Nodes
  • Meshes
  • Cameras
  • light
  • Materials
  • texture Maps
  • switch the display mode Shows Owned Items is auxiliary element in the document, which provides the ability to view the hierarchical links the various elements of the scene on the elements of other types (at different tabs).

The very first tab of the document presents the overall structure of the scene: a list of nodes of the scene.

Bookmark Nodes document scenes To make it easier to manipulate objects 3d-scenes, all of them are assigned to one common HotActions 3.0 conditional node (Dummy) c called <World>. If any of the nodes in the scene animated, they are marked with. The sign in the hierarchical tree of nodes means that the node does not have its own animation, but it is one or more subordinate units. All the Documents tab of the scene can call the context menu of this window by clicking the right mouse button. The menu contains commands: Hide - do not show the node in the scene transformation Reset - return the site to a state as when loading a scene, Copy name - the name of the copy to the clipboard, the Properties (Alt + Enter) - show the properties of the selected object in the properties window of the Properties. Right click on an empty space in the tab Units and any other tab of the stage, you can call the context menu of the scene. His commands: Reset the transformation nodes (Ctrl + R) - return the status of all elements of the scene in a state after the load is shown in the form of a tree - to show the hierarchy of objects (within a single tab) shows the dependence of objects - to show the hierarchy of objects within the scene (all bookmarks), Units, Objects, Cameras, lights, materials, maps - switch to the appropriate tab. The command shows the dependence of the objects put to the panel up as a button . Bottom panel Bookmarks designed for playing a total animation scene. On it are the standard buttons are causing: Play, Pause, Stop. Drag the slider search, you can choose the desired frame in the scene. The playback position is shown on the right in the format specified in the application settings. If the option Show Dependent Objects The objects displayed in the tab list of objects in the scene with their assigned materials. Bookmark chamber contains a list of virtual cameras scene.

Bookmark cameras document the scene List of light sources in the scene is contained in the tab of the light source of the document window scene.

Bookmark the light sources in the scene document List of materials designated objects in the scene, is given in the document tab Materials scene.

List of materials in the Materials tab of the document stage When pressed, shows the dependence of objects materials displayed in this list with their assigned texture maps, though the list of all texture maps can be viewed in the following document the scene Maps tab. List of texture maps in the scene tab maps document the scene and the image selected "window.Diffuse" in the Media Preview When you select any of the texture maps that list in the Properties window will display its parameters, and in the Media Preview - Preview. Highlight any object in the scene from the list any tabs in the Properties window, you can see the properties of the selected object. Some of these properties change. More details are described in the section of the Properties window. When you open a file in the application stage HotActions 3.0 its image appears in the Preview Render. Double click on any of the virtual camera in the list of bookmarks cameras document the scene makes this camera viewing, through her show scenes. In summing up the mouse cursor to any object in the Preview Render in the status bar at the bottom of the main window appears the name of the selected object, and next in parentheses - the name of the material assigned to the object. This inscription appears on the condition that the status bar is displayed in the application.

Signature object name "studio" with the name of the assigned material (floor), dedicated to the Render Preview window, shown in the status bar Bringing the scene to the initial (baseline) condition, loading, initialization, and the naming of its components are manufactured using a special initialization action <STARTUP>.

Project

After you export the file * .3d - scenes in the studio, the further work with it in the application HotActions 3.0 is organized in the framework of the new project. Create a new project, you can either using the File menu of the application (sections "View Menu", "Keypad View"), or move out of the window to create new objects New objects record of Project Documents section on the free app

Window to create new objects New objects and an example of creating a new project In the Move dialog box indicates conservation storage folder and the name of the project. In the next dialog New Project wizard by pressing the button opens a dialog with the choice of opening the file path 3d-scene, which is organized on the basis of the project. Selection Dialog 3d-scene when creating a new project When you select a scene file can be renamed to include the selection dialog option Rename the scene file in and specify the new name in the adjacent field. And if you choose 3d-scene is not in the same folder where the project is organized, then when the option Copy the project folder, it will be copied to the folder with the new project. After creating a new project in the application adds another window - a window with a list of project folders to create new elements in them and adding files. In the document opens the document window created by the project and the document window is the scene on which the project is created.

Document window created project In the document window project placed keypads scene management - type controllers hotbar and host controller. Button Test Mode This box is for his transfer to the test mode. Window context menu command described in "Menu Hotset" and "Dialogs application." The project file (* .vs) includes various objects needed to control the scene: Action Games, Settings, Presets, Controllers, links to all the files (documents) used to work on the status of these documents in the project (open or hidden closed), and other settings. For example, the path to the folder to search for the files included in the project. All information about the project is displayed in its window, and in the project file. The project window contains folders for all types of standard objects with which the application runs HotActions 3.0. Create new objects and documents in the project window of the new objects. After creation, they are automatically placed in the appropriate folder window project. Documents in the project can be added in the project file or click New on the File menu (sections "View Menu", "Keypad View"). In the project file list of all files attached to the project, as well as a list of paths to the folders to search for different types of files. Context menu invoked by right-clicking on a folder in the project window, or on behalf of a group or a file in the project file, allow you to work with folders, groups, and their contents.

List of project documents in the project file

Example Project Window To make the project work with multiple scenes (* .3d) at the same time, the resolution must be enabled in the application settings option. Supports the ability to convert projects created in HotActions or HotActionsDesign (file * .vs) format HotActions 3.0. To do this, open the project team vs-file menu (sections "View Menu", "Keypad View"). The symbol "*" in the title means that the document file has been modified can save, for example, click Save, Save as, Save all the File menu or the same buttons button menu Main. Annex HotActions 3.0 can always be open only one project. When it is closed (Close Project command on the File menu) after confirmation of conservation, the project window closes.

Action

Action - it's one or several text scripting commands, the result of which is any modification of the virtual scene. After creating a scene using a three-dimensional graphical editor such as Autodesk® 3ds Max® and export detailed in a separate document, you can use the 3D-scene in the application project HotActions 3.0. Interaction with the scene ensured creation shooter in project containing commands. These commands, in particular:

  • Creat Item;
  • Control Playback;
  • Modify Item;
  • Wait for Item;
  • Work with documents;
  • Work with external devices

All scripting commands, run the scenario described in a separate document - User guide on using script commands. The standard way of creating action for a scene management is to appeal to their library in an application. library standard shooter becomes available, if in the New Objects section mark or In this case, the application opens a new window of the library with the columns name, description, type, and title script.

In addition to the library, there are two types of Action:

- Actions such as Script , custom Action on the basis of the script;

- Playlist - Action for sequential / simultaneous Playback is other action / command.

Window to create new objects New objects Action can create by moving the corresponding entry of the window to create new objects of new objects in the folder Action Games project window. Created Action will be placed in this folder. Team action after its establishment shall be entered in the field body of the script to a script (or a list of objects for the list) editor. The importance of the order of insertion sequence of commands as commands are executed in strict sequence from top to bottom. Assigned Action in creating signs or and can be replaced by any other of the windows icons, drag the icon from this window in the section of the project window with a list of action and placing it over the selected Action. Properties and content of action, including the sequence of commands or shooter can see in the Properties window. The window is invoked by pressing the button of the same name on the toolbar of the main application window or activated from the main menu view.

The Properties window

Called from the properties window editorial Editor dialog box The command sequence is shown in action Action tab only, provided that in the settings dialog settings and the option "Show scripts in properties action." From this tab, click Action Revision can call the dialog editor for Action and edit the command or verify their execution by pressing the Play (which is the same as pressing Play in the Properties window, or double-clicking the mouse on the action in the project window).

Properties window with the option to show scripts Terms creating teams action described in separate documents - "Library action " and "Team HotActions 3.0". To use Action Games for interactive control sets and video images of the scene mode in the ether, it is necessary to issue them in the form of buttons on the keypad that is attached to a pre-established for this type of controller hotbar. Then the execution of actions such action is invoked by simply pressing a button or a key on the keyboard (if pre-defined hot keys for buttons in the corresponding tab of the Properties window). Special action is initializing (<STARTUP>). This Action is present in the project by default and performs the task of opening scene and bring it to the initial operation (basic) condition. <STARTUP> is the type of action games list, then there is a scene sequences - the list. When creating a project <STARTUP> is automatically created in the folder action with empty fields. Fields <STARTUP> 'and the need to fill in (in the Editor window) prepared action, parameters, presets, Pause, you need to initialize the project. This sequence of actions in the future will be executed when the command menu by pressing the Start all appropriate button Actions panel and the transition to the regime of Ether for interactive control. Editing action <STARTUP>, you can also start by clicking the icon in the main window of the project.

Collection of Actions

For the convenience of the draft Action Games can be organized into groups. Action Games as it is possible to combine and form save collection and then save it as a separate document (file extension * .acl). Created a collection of action games by using the File menu or by moving the corresponding entries from the section of the document window to create new objects of new objects in the document area. In appears when you move the save dialog, you can specify the storage folder and the name of the collection. Action Games combine in a collection can be on any grounds, such as if they all belong to any one 3d-stage project. Action Games are added to the collection by moving them from the project window in the document window collection.

The project window with groups of action games

Create a document window collection shooter

Window collection shooter The context menu, called for action from the document collection contains commands with action games: the selected Action, stop playback, edit the content in the editor window to view or modify the properties of the same name in the box, and standard editing commands (Cut, Copy, Delete, Rename) .

Context menu for the action called from the windows collection shooter

In the context menu on the empty space of the window, select the type of command is included in the document submission action (sort of): a matrix arrangement of icons (icons), list , or as a detailed list (Table). Paste copies the Action, placed on the clipboard, the new action - creates a new Action in the collection.

Context menu of the windows collection shooter

Controllers

Refer to the controller controls the script window and objects 3D-scenes, the new controllers are created by dragging the selected controller from the "New Objects" in the project workspace. Window to create a new Controller

Project workspace from the list of controllers

Context menu Controllers

There are the following types of controllers:

- Customizable keypads Hotbar;

- Media Player animated objects 3d-scene;

- Static Text;

- Parameter Controller;

- Ndode Mouse Control.

Context menu controller calls by right-clicking on its title and contains the commands: Cut - The controller moves to the clipboard, Copy - copies the controller to the clipboard Delete - deletes the Controller Properties - Properties window shows the properties of the controller.

Hotbar and Hotset

Hotbar - keypads (Controller type) c buttons to control the scene interactively. Each button corresponds to the hotbar link to a specific Action or presets. The buttons on the hotbar added when moving them action or a preset from the project window. Hotbar you can create if you move the window in the project document any Action or Action Games section of the Preset (Presets) project window, or write hotbar Controllers section of the window to create new objects of new objects. Or you can use to create a new controller command Hotset menu or the context menu of the document window.

Names and icons buttons on your hotbar kept the same as that of the added action and presets, but icons can be replaced by any other window of icons by dragging icons from the window buttons. Names can be changed in the Properties window.

For each button hotbar can call the context menu by right-clicking on it. It contains commands:

Play Target Action - playback of Action

Edit Target Action - show the contents of action or preset, the execution of which is a button in the editor window,

Take&Set Snapshot - brings up a dialog box to save the image file in the Render Preview bmp-format and place this image on a button in the form of icons,

Cut - to move the buttons to the clipboard,

Copy - Copy button in the Clipboard

Paste- Copy from clipboard

Delete - to delete,

Insert New Button - to add new button (in the dialog that appears, select the required action game that will be played by pressing a button)

Insert Separator - add a separator before the button

Properties - Display the properties button in the Properties window.

Context menu button hotbar

Just as Action Games can be grouped into collections, hotbar also be combined into sets that are called Hotset and store them as separate files (* .hot). Files are created Hotsetov team New file menu (sections "File Menu", "Edit Menu") or by moving the corresponding record from the Documents section of the window object in the new documents. In the document opens the document created Hotset, which can be a new controller command or menu Hotset Window New Objects or copying via the clipboard context menu command to add new controllers. The method of organization and command of the document window Hotset coincide with the organization and the teams of the document window project. For each Hotset can call the context menu by right-clicking on it.

Context menu Hotset It contains commands: Test mode - Activate test project, duplicated clicking icons or key combination Ctrl + T; Switching to test mode Auto inc. test mode - Enable / disable auto-test mode; The new controller - the creation of a new controller on the page;

Create a new controller from the context menu Hotset Insert the controller - to insert the controller from the clipboard; New page - create a new page hotset; New sub-page - the creation of a new sub-page hotset; Snap to Grid - binding arrangement hotbar and controllers to grid nodes; Change Background - Change the background hotset at random;

Change background Hotset Adjust the size of the window background - Change the size of the active region hoseta sized pictures - substrate.

Media Player

The player allows you to play animated objects 3d-scene or establish such facilities in the right frame of an animated track. As hotbar Player, created by moving the eponymous recording controllers section of the window to create new objects of new objects. You can also use the new controller Hotset menu or the context menu of the document window. Name of the Player, the description, the scale of the windows control object, and all other parameters are edited in the Properties window. The panel control of animated objects contains standard buttons Play, Pause, Stop and track track is playing with the regulator.

Static Text

Caption controller is used to design the project workspace. The inscription is created by moving the eponymous recording Controller of windows create new objects New objects. You can also use the new controller Hotset menu or the context menu of the document window. Title Tags, Description, window scale, and all other parameters are edited in the Properties window.

Parameter Controller

Controller parameter - a group of controllers for visual and operational changes in parameter values. The controller can be tied to the parameter memory of the project or action parameter. Changing parameter values in the controller can initiate the execution of action selected by the user in the settings of the controller. The following types of controller parameters:  The controller parameter of type "string" - a controller that allows you to change the value of the type string: Controller parameter string  The controller parameter of type "A" - a controller that changes the value of the parameter memory type a: A controller parameter  The controller parameter type "real" - the controller that changes the value of the parameter memory type material: Controller parameter Real  Controller type parameter "Time" - a controller that changes the value of the parameter memory type time: Controller parameter Time  The controller parameter of type "File" - a controller that changes the value of the parameter memory type of file:  The controller parameter of type "Slider" - a controller that changes the value of the parameter memory types: integer, real, time, color. The controller can change the shape, color, depending on the user settings. The range of variation is defined in the parameter settings: Controller parameter Slider  The controller parameter type "Color" - a controller that changes the value of the parameter memory type color: Controller parameter Color  The controller parameter type "Vector" - the controller that changes the value of the parameter memory vector type: The controller parameter vector  The controller parameter of type "Boolean" "- a controller that changes the value of the parameter memory type Boolean; The controller parameters of the logical  The controller parameter of type "Option" - a controller that changes the value of the parameter memory type option: Controller parameter Option  The controller parameter type "System" - a controller that changes the value of the parameter memory type system; The system controller parameter

Node Mouse Control

Coupler - Panel settings control scene object with the mouse. Panel created a new controller command meny Hotset or moving entries from the host controller section controllers windows new objects New objects in the document window project Hotseta (previous section). Controller tab of the Properties window indicates object scenes that can be controlled with the mouse in the selection of this controller in test mode or ether. In the other tabs of the Properties window defines the parameters object control - motion sensitivity and other settings that are saved in the project. In most control panel, you can select the type of modification of the object (see Transformation) and axis transformation (section Axles: YZ, XZ, XY, XYZ). Movement of the mouse (with the left button) in the test mode or ester selected object in the scene can be rotated ( )move ( )or scale ( )If you press the left mouse button over the panel, it appears the tips on how to use the keyboard keys Shift, Alt and Ctrl keys in all modes Transformation section to modify the object desired.

Control Mode Coupler

Pressing the reset button on the panel restores the original position of the object.

Record

This controller controls the operation of the plug-recording of output from the drive, which will be optional. The controller allows you to choose the way to record the data file name. Has the recording settings and allows you to control the duration of the recorded track with a timer.

Controller entry

Parameters=

HotActions a powerful tool to control the elements of the project and the script called parameters. Parameter allows the user without having to change the project data in Autodesk® 3ds Max to manage elements of the 3D scene, control system data, animation, appointment of external data, etc. HotActions has eleven types of parameters:

  • parameter of type "string" - substitutes the text values;
  • The type parameter "logical" - has two values "true" and "false" in the settings of the parameter given the choice of three options - "Yes / No", "On / Off", "1/0";
  • parameter of type "A" - the number of substitutes in the form of an integer, in the properties of the parameter are given the opportunity to set the minimum and maximum values, as well as, move the scroll;
  • The parameter type "real" - the number of substitutes in decimal form, in the properties of the parameter are given the opportunity to set the minimum and maximum values, as well as step scrolling;
  • The type parameter "Time" - substitutes the value of "time", it is possible to set upper and lower limit values, step scrolling and display format (seconds, frames, SMPTE);
  • The parameter type "Color" - substitutes the value of the color in the color properties of the parameter is displayed visually, tooltip shows the color value to RGB. Color edited in a popup window "Color Selection":

Color selection window for the type parameter color

  • The parameter type "Vector" - substitutes three numerical values, has the ability to install limit values and scroll step. Can be used to control the position values, rotations, scaling, and the like, having three parameter (axes X, Y, Z);
  • The parameter type "File" - parameter file selection for his appointment in the script;
  • The type parameter "Option" - with list parameter values set user-defined. Each entry has a name and a value. Types of element values can be the following - string, integer, real, time, color, vector, image, object, void, slider, rectangle (vector of four integer elements), fret (the vector of the four material elements);
  • The parameter type "System" - option allows you to choose the system values, installed two types of "font" - to select the system font, and «Audio» - to select the system sound device;
  • The parameter type "Object" - option to select a scene. Regulated expansion format (short or full access Path object type, etc.) and the type of object selected. Accordingly, the following types of objects: Node, cameras, lights, Mesh, Material, Map, Options, Media, Image, Any Item.

The principle of operation of the mechanism parameters is simple - if the action is found in the parameter name (from a field name Properties dialog), or one of the values of the standard action is tied to the parameter (global or local) is in the execution of this action title is replaced by its value (current value of the field in the dialog properties). Enable option in the project by selecting the desired type from the options window to create new objects New object and move it to the folder options window project. Create project parameters Properties and values are edited in the Properties window. Parameters like the action, can be grouped in associations, called presets (described in the next section). In addition to the parameters that are created directly in the project, you can create parameters within the ACTION project. Project parameters are referred to as global parameters. Parameters created in Action - Local. Properties of global parameters are edited in the Properties window, the properties of the parameters of action - in the Editor window, as well as command and action. More information on the relations of these types of parameters, see the section "Editor - a window for editing."

Preset and Preset Collection

The preset is a set of project parameters whose values can be changed during the execution of the script. Create a new preset in the project by moving entries from the window to create new objects of new objects in the Presets folder of the project window. When you create a preset to a default includes all the parameters of the project (from the Settings section of the project window).

Create a new preset in the project Presets can also be grouped into collections, saved as a file (*. Pre). Create a collection of presets can be through the file menu (sections "File Menu", "Keypad Home"), or by moving first the corresponding record from the section of the document window to create new objects of new objects in the document area.

Work principles in HotActions 3.0 Application

The structure of the organization of work in the annex Scripting a write control transfer begins with the export of 3-D scenery of a graphical editor (Autodesk® 3ds Max®), further documents are created (since the project file) objects and controllers in the framework of the current project. The list of objects that can be created in the project to work with the elements of 3D scenes is given in the section of the window object new objects.

The list of objects in the New Objects These are: - Action, after creating are added in the Action folder of project window; - Parameter, after creating a folder are added to the Parameters window of the project; - Presets, after creating a folder are added to the Presets window of the project; - Controller

List of all types of documents that can be used for the organization of work in the annex contained in the Documents section of the window to create new objects or new objects in the same section of the project window. In the project window corresponding subfolders files appear after the files in the project.

The project window These are:

- Scene files (* .3D), 3D-scenes subfolder of the project window;

- Project files (* .vs, * .vsp, Subpart New Project window object;

- Collection file shooter (* .acl), subsection Collections shooter windows New Objects or subfolder with the same name in the project window;

- Groups hotbar files (* .hot), subsection Hotset New window objects or subfolder Hotsety project window;

- Collections Presets group files (* .pre), subsection Collection Presets Window New Objects Presets window or subfolder of the project;

- Text Document (* .txt, * .ini, * .inf), Subpart New Text Document window or the text of the project window.


In addition to standard file types in the project can be added to some other auxiliary types of files required to work: video files (* .avi, * .mpeg, * .wmv) or graphic (* .jpg, * .gif, * .tif, * .bmp, * .tga). Working with files and project files included in the project is carried out by using the File menu of the application (sections 4.1.1, 4.2.1) or via the context menu in the project file. Indication that the changes made to the file can be saved, is the appearance of the sign "*" in its name. Save the file using the File menu, you can either click Save or Save All pushbutton located on the toolbar of the main application window. After saving the file mark disappears.

Operating modes Applications

Jobs in Annex HotActions 3.0 is carried out in three main modes: editing, testing and operation of ether. Running the program occurs in edit mode, in this mode, all you need is prepared for operation in the ether: the organization of the project to work on the basis of export 3D scene creation tools scene management, the inclusion of links to the necessary files. The test mode is used for debugging the interface control 3D-scene after or during its creation. This mode can only translate the document window or project Hotseta pressing the Test Mode .

View Hotset in test mode View button changes to Edit mode and, if the option Snap to grid, bitmap background disappears. pressure lead to exit this mode. View Hotset in Edit Mode If you enable the Auto-On. test mode menu Hotset transition to test mode also occurs when you click Start All button on the Actions menu, or the performance of the same menu command. In this 3D-scene is initialized (execution of action <STARTUP> loaded in the current project), the view changes to a button to reset all and pressing it will also lead to the exit edit mode. In test mode, 3D-objects sets the scene displayed in the preview window, Render, controlled hotbar clicks and mouse movements when choosing a host controllers. Exit test by pressing the button Edit mode When this happens stop playback of video and audio streams. Switching to operating mode by pressing the button ether other Mode located on the keypad menu of the main application window, or the execution of the command on the Actions menu.

The transition into the working mode of the Ether The default mode of the ether the main application window is set to full screen desktop monitor. In this application all dialogs are closed, except for the document window with the project located in it button control panels. The resulting image is displayed on the screen of a connected TV monitor (Section 2.1). Also marks the transition initiating Action <STARTUP> working project, designed to download scene (s) and bring it to its original condition for work. In Ether dialogue mode tab settings can reconfigure the main window and display the image. In operating mode, the ether is carried out interactive control 3D-scenery in accordance with the plot of the transfer. Managed objects of the scene buttons on the Keypad - hotbar and mouse movements (section 3.1.5.2). Pressing buttons keypads can be replaced by pressing a hot key on the keyboard if assign them in the Properties window. Also the management of objects 3D-scenes and video streams can be a joystick or a network - using automation application ether. At any point of the project can be returned to its initial operating state by pressing the restart all (execution initiating action <STARTUP>). Before the application into the ether is recommended to close other active applications. Also not recommended when operating in this mode, open the files from the disk, because all of these operations may slow down in HotActions 3.0 and skips frames output. When switching from the ether in edit mode (pressing the Edit Mode Plays all video (described in the next section), and audio streams stops.

Working with video streams in the scene

After exporting the 3-D scenery created in Autodesk® 3ds Max®, format HotActions 3.0 and create a working project can be used in the scene video from video files and images of actors, recording with the camcorder. Capturing data streams filed with cameras and display them in the scene is performed through a video capture device installed in the studio. To work with the data of the video stream is needed presetting video capture cards. To learn how to configure the card (s) to work with the data can be read in a separate document "Video Settings." Example settings, see "Video Settings" of this document. All video streams (video and video capture cards with video) are displayed in a 3-dimensional scene replacing the Diffuse texture map usual textures in the scene described in Chapter 6 of the creation of three-dimensional scenes. In chapter 10 of the same document is an example of creating a simple scene in Annex 3DS MAX and further work with it in the application HotActions 3.0, and, in particular, describes the work with video streams - from the video and the video capture card. Teams shooter with video streams are described in chapter 6 of the Script Commands (FOCUS 3DS MAX 3.02.pdf).

Menu and application windows

The main application window contains a menu HotActions 3.0, various dialog boxes and toolbars. The main application window HotActions 3.0

Menu Commands

The main application window contains the File, Edit, View, Actions, and Help. When loaded project it may also include menu Project, Stage, Action Games, Hotset, video, presets, image, depending on which of the dialogs and applications which file you are working. Most menu commands duplicated buttons of the keypad. When you first run the application HotActions 3.0 bar of the menu in the upper left corner, but it can be converted into free-floating state, placed where convenient. In such a state in the panel can display a context menu with the command to hide and close button . Double-click on the panel will return to its former position, attaching under the main menu.

The File Menu

Commands menu item file allows to perform operations on files of the project:

Commands menu item "File" open the file (open) or close (close, close project) already exists, save a separate file (Save, Save as ...) or all of the project files (Save All). Save the work environment as ... and open working environment ... designed to preserve and restore the workspace (location and size of dialog boxes and toolbars). For this, there are files working Environment (extension «.vsw»), in which Hart information: • The main thing - this is the current location of the panels (all three versions): then, as they are located in the main application window, which displays, and what - hidden; • The path to the project, which was open at the time of application; • Also the way to free documents (if not part of the project), if they were open at the time of application; • Status folder in the object tree (or disclosed to collapse); • ... other information, depending on the version of the application. In the same folder as the application is always at least one such file is the working environment, the default start-and automatically saved on exit of the application (in the case of the full version of HA he called Default_Full.vsw). However, if you wish, you can download or save the working environment in their own separate files. Recent Projects and Recent Documents contain lists of projects and files opened last. Appeal to the project or file from these lists you can open it directly, without calling open dialog. Next to the command specified key combination (if any), which causes a pressing its execution: New - Ctrl + N; Open - Ctrl + O; Save - Ctrl + S; Save As - Ctrl + Shift + S. Exit command closes the application. The Edit menu The Edit menu contains commands for editing the standard: Undo - Ctrl + Z - cancels the changes made in the previous step; Redo - Ctrl + Y - returns the changes Cancelled command Undo; Cut - Ctrl + X - moves the selected items to the clipboard; Copy - Ctrl + C - Copy selected items to the clipboard; Paste - Ctrl + V - copies the contents of the clipboard to the specified location; Delete - Del - deletes the selected items; Select All - Ctrl + A - Select all the contents of the element.


The View Menu

View menu commands allow you to display or hide the application keypads

Commands menu item "View" Toolbar:

Sub menu item "Toolbars"  Menu:

 Home:

 Type:

 Actions:


Withdraw or close the windows file browser, the project file window create new objects New objects window with icons Icons Browser window displaying diagnostic messages debug output (Ctrl + Shift + O), the editing window object Object Editor (Ctrl + Shift + E), Properties panel, window graphics and video files Preview Media viewer resulting image Render (Ctrl + Shift + R). When you run Hide all panel (Ctrl + H), all these windows to hide or show the same time. Team Location panel allows you to select the saved location of the project workspace.

Submenu item "Location panels" Actions menu Actions menu contains the basic commands HotActions 3.0 application as a whole:

The Tools menu

Edit Mode (Ctrl + PageDown) - translation of the application in edit mode; Ether Mode (Ctrl + PageUp) - translation application to operating mode ether. Run all - run project initialization (initialization action execution <STARTUP>), when the option Auto-On. test mode menu Hotset keypads hotbar translation project in test mode; Reset All - animalization project, stop playing the animation, video and audio streams in the scene, textures reboot, exit the test mode, and so on; Restart everything (Ctrl + R) - launch project initialization (initialization action execution <STARTUP>), when the option Auto-On. test mode menu Hotset keypads hotbar project editing mode converted into test mode; Play all (Ctrl + Enter) - execution of the script action called <PLAY> (if not previously been initialized the project, before <PLAY> is executed first <STARTUP>), the team gets executed only if the draft of such action; Stop all (Ctrl + Space) - Stop playing the script (action <PLAY>) and the subsequent execution of action called <STOP>, the team becomes executable only if the project shooter <PLAY> or <STOP>; Enable TV-Out (Ctrl + Shift + T) - display the resulting image on the monitor output (Section 2.1). Video Settings - call settings dialog video transmission via a video capture card, video settings more fully described in document Nastroyka video; Sound settings - call settings dialog audio transmission through fee FD300, audio mixer, a more detailed setup sound mixer described in the document on the settings of video and sound cards FD300; General settings (F10) - call settings dialog application. The Help Menu The Help menu contains two sub-items:

Help menu

Team About ... opens a window with information about the current version of the application (Information tab) and auxiliary files in its composition (tab component). Copy to clipboard button in the Components tab of this dialog allows you to copy the information on the auxiliary component files to the clipboard. This information is very important when contacting technical support.

Window menu "About ..." Export command encryption key is used to create cryptic projects for their virtual studio version users HotActions Live.

The menu window "Export encryption key" project menu When working in the project window in the menu list is added to the project teams:

Project menu

Add file to project - shows a dialog to add files to the project, Select a background mode ether - opens dialog background selection, which is appointed by coloring app in background mode ether:

Dialog item "Select background mode ether ..." - By default - the monotonous gray coloring, which is installed by default; - Fill - Right-click opens a dialog select the background color; - Image - Right-click in the file selection dialog is invoked with a graphic background color (in bmp format), and below is assigned a method for arranging pictures - Mosaic (repetition) or stretched (the picture is stretched across the width of the background), This feature is useful for schematization plot TV - schematic layout of buttons floating panels in accordance with the figure. Properties - configure the general properties of the current project. *

project Properties

  • Depending on the virtual studio "FOCUS" project settings some items may not be available.

Scene menu

Working in the Document window scene causes a scene in the list of menu with command Reset the transformation nodes (Ctrl + R) - returns all the objects in the scene in the state as when it is loaded.

Hotset menu

Commands of Hotset menu:

Test Mode (Ctrl + T) - puts all the buttons in the hotbar mode testing Auto inc. test mode - determines the inclusion test mode when the command Run all in and out of this mode while performing Reset All (Sections 4.1.4, 4.2.3) New Controller - shows a dialog for creating a new object of a new controller type hotbar (Customizable keypad) Player or panel object scene using the mouse (host controller).

Dialog to create a new controller Snap to Grid - sets the background bitmap in the document with the controller; Change Background - opens dialog background selection, which is appointed by the background colors in the document with the controller: - By default - the monotonous gray coloring, which is installed by default; - Filling - the button opens a dialog to the right choice of background colors; - Image - Right-click in the file selection dialog is invoked with a graphic background color (in bmp format), and below is assigned a method for arranging pictures - Mosaic (repetition) or stretched (the picture is stretched across the width of the background). This feature is useful for schematization story telecast - schematic arrangement of keys floating panels in accordance with the figure.

Settings dialog background hotset

Example schematic layout management buttons scene in accordance with the plot in the figure background - image of the scene

Actions menu

When working in the document window collection shooter in the menu list is added to the Action Games team create the new action.

Movie and Image menu

When working with video in a list menu appears with the video file commands:

Submenu item "Video File" Play / Pause (Space) - start / stop playback, Stop (Ctrl + S) - stop with the transition to the beginning of the movie, Increase (+) - Increase the image in the document window (preview, section 4.3) Decrease (-) - reduction of the image in the document window, Original Size (/) - setting the image size according to what is indicated in a video file (size in the Properties window) Fit in Window (*) - setting the image size respectively the proportions of the window, Size - scaling the object indicating the magnitude of scaling (25, 50, 100, 150, 200%) Properties - show video properties in the Properties window. With the graphic image files (format bmp, jpeg, gif, tif, tga) is added in the Picture menu with the same command up (+), decrease (-), Original Size (/), Fit to Window (*) Scale, properties as for the video. Description of the commands above. If the file is a graphic image or a video clip open in the documents menu commands are displayed in the document window in the form of buttons .

View graphic files in the documents

Keypads Apps

Keypads: the main

view actions You can show or hide the View menu. By default, these panels are attached under the main menu of the application, but can be converted to the free floating state, placed where convenient. In this state, the panels can have a context menu with a command to hide and close button . Double-click on the panel will return to its former position, attaching under the main menu.

Main Keypad=

Main Menu button is partially repeated commands File menu File and Edit, New, Open, Save, Save All, Close, Cut, Copy, Paste, Undo, Redo.

View Keypad

Buttons panel is designed to work with dialog boxes in the application (described in the next section). Namely, these buttons allow you to hide or show the window: Browser, project files, new facilities, icons, debugging output, Editor, Properties, Preview Media Preview Render. In addition, the panel has more Hide button attaching the panel to hide or show all the windows simultaneously, and three buttons to load the saved workspace options.

Tools Keypad

Action buttons need to work directly with the application itself. This button:

-Mode of Ether - translation application to the operating mode of ether;
Start All /  Clear All - Initialization / DE initialization currently loaded project (described in the section "Actions Menu");
  Play Script - start playing the scenario of action <PLAY> (See "Actions Menu");
   All Stop - stop the script and execution of action <STOP> (description under "Actions Menu");
  Turn on the TV Output - output the resulting image on the monitor output (See "Modes of application");
  Video Settings dialog - Settings dialog causes the input video (section 2.3 Video Settings or Document on Video Settings Video)
   Sound mixer - opens dialog sound control the audio settings (works only in the virtual studio-based video capture boards FD300);
  Settings - call settings dialog application.

Dialogs application

Preparatory work for the creation of television programs in the annex HotActions 3.0 made in edit mode. They are executed in dialog boxes, the list of which is given in the View menu, and in the project described in the next section of this chapter. The View menu allows you to hide or show the window. Or, for that you can use the corresponding buttons keypad application. When you first run the application HotActions 3.0 all windows (except the project window) attached to the edges, but any of them simply by moving can be converted into a floating state. Window sizes can be changed arbitrarily, shifting borders. All the windows you can open the context menu by clicking the right mouse button on the top bar of the window. The context menu includes options: Attachable - the ability to be embedded windows - attached to the edge of the application with the movements; Floating - transfer window in floating state; Adjoin - attach to the edge of the application window; As a bookmark - Move window to documents; Hide - close the window; Expand - increase the window size.

Context menu window management Besides application windows and window project clearance application is used to place it in the window to open the document (the document list is given in the section "Structure of the organization of work in the application"). If no document is open, this area is marked with the inscription <No documents>. Context menu commands are the same commands from the Actions menu.

The main application window HotActions When you open the project window opens document project when it was created - the document window and the project document window scene on which it was created. Each document window has its own context menu. Command in the context menu of the project and document windows Hotset overlap with menu commands Hotset and, in addition, it added: Insert the controller - controller copies the clipboard when it was copied into it beforehand; New Page - creates a new page on the same level as the current page, for example, if the existing pages is no space for new keypads; New Sub-Page - creates a new sub-page on the current page of the document window. Adjust the size of the background window - for operation in the ether set the window size keypads scene management in accordance with the size of the image file color background (assuming that the file is assigned - the description command to change the background in "Menu Hotset").

The context menu of the document window When you create a new page in the document window project their names added to the Controllers section of the project window. Create a document window or Hotset pages can manage context menu commands by right-clicking the mouse on its title.

Context menu pages of the document Delete page - to delete the page; Move page - call dialogue renaming pages; New Page - Create a new page; New Sub-Page - Create a new page on this page; Own window mode Ether - the creation of a separate window for the page in the transition to operating mode ether. Context menu of the document of the scene described in the section "3D-scene." Context menus other document windows are described in the sections devoted to them.

The project window

In the list of application windows in the View menu is not shown a window which is central in the preparatory work: the project window. This window is present in the application is not constant, and only appears when you create a project. It is represented by the keypad menu windows and 2 sub-windows: one with a list of project folders, and the second - to represent the contents of a particular folder.

Window when creating a new project In the folder list shows the names of standard folders of all types of objects and documents (files) that can be contained in the project. Folders with objects: Action Games, Presets, Settings, Controllers, Media. Section Media for to create groups of different objects in the scene: knots, virtual cameras, light sources, materials, texture maps (section "3D-scene"). In transferring objects from the document window scene in this section there are nodes corresponding folders, objects, cameras, lights, materials, maps. Such a formation of various objects in the group stage is convenient for further manipulation. For example, if you want to hide or show the scene in several of its objects, you can use the option to use groups of these objects in the Properties window of the parameter object. Folders with documents (Documents): 3D-scenes Hotsety, Collections shooter, Collections presets, Lyrics, video, images. Type names of folders in the Documents section only appear after you create the project, or the inclusion of a particular file type. In all the folders, you can create subfolders. Folder Action Games project always contains initializing Action <STARTUP> type, compiled by other shooter project preset and parameter (See "Action Games"). Keypad menu contains buttons:

 - - Display panel with buttons scene in the document window;
   - Display the document in the document window scene;
   - Go to the folder over the top level in the folder list of the project;
    - Add a file to the project;
  - Removal of any element of the project;
   - A dropdown select Preset editing;
   - Showing the selected Preset Editor in the Edit window;
   -- Go to the editing action <STARTUP> Editor window;

select the type of presentation content folder of the project: • icons - in the form of icons; • List - a list; • Table - a list with the names of the subfolders; • Advanced group - showing the contents of all subfolders; • Group headers - with the names of subfolders. The context menu of any folder to create a subfolder (New group ...), delete it, Rename, Move up one level shifted down one level or view its properties in the Properties dialog. The context menu of the window with the contents of the folder consists of menu item view View> Grid, list or table showing the contents of subfolders (Advanced group) and their titles (headers groups). Also, the context menu includes the ability to copy the contents of the clipboard (Paste) and the command to create a new item in a folder (a new object). Context Menu folder contains any element model editing commands (Edit, Cut, Copy, Delete, Rename, and so on). As well as from the window of new facilities, the project objects can be added to the movement of public documents from the windows of the project and its files can be opened in such a way in the documents. For example, from the project window can be opened document the scene, or Action project can be added to the collection. Indication that the document can be opened in the documents or the selected object of the project can be added to the open document, is the emergence of symbolic signs , or when you try to move a document or object was placed on the document. The appearance of the sign when you move the selected object in the document means that the document object can not be added.

Browser - a window to work with external files in the application

Browser - a window where you can view the contents of the disk to find the files you want to work with them from the application. The window is opened from the View menu or keypad type. The control buttons in the browser window control buttons correspond Explorer operating system Windows (Back , Forward , a level higher Update , and so on ). Context menu of the disc or folder contains commands Open in Browser - Display content in a separate window; Refresh - Update; Delete - Delete the folder; Rename - Rename the folder; New folder - Create a new folder; Properties - displays properties of a folder or drive in a separate window.

Project files - data window loaded project

Project file - a window containing a list of files loaded project and open the attached file. Open window from the View menu, you can or button View panel.

Window "Project Files" Project Files window in the Documents section on relevant types (3D-scenes Collections shooter, text, video files, and so on). Files that are not included in the project are in section free documents, where they can move in the document, that is, to include in the project. Sections Media project folder defined folder paths to search for them in a variety of file types that are used in the current working draft. These files are, for example, can be used in applications to work with the current project or in teams shooter: Plug-ins - File modules Icons - icons for files with the buttons on the hotbar, Collection Action - files with collections action, and so on. Lists ways to search, you can see and edit the Properties window with the properties of the selected partition. The Properties window can be invoked from the context menu of the project file (in addition to the ability to call it from the main menu (See "View Menu") or a keypad application (See "Keypad View")).


Types of context menus in the project file for windows, project, group, file

All context menu of the project file contains commands call the Properties window (Alt + Enter). The context menu of the window caused it to empty space contains 2 commands: Call Properties and call open file dialog File Open. The context menu of the project also includes the Save (Ctrl + S). Close (Del), Add files to the project. Context menu -Hide group group show Show group Delete group (Del). The context menu of files includes the Hide command, Open, Save (Ctrl + S), Close, Delete (Del).

Icons - a window with icons for the buttons on the keypad

Icons - a window with a collection of icons for the appointment of their action and buttons of the keypad with the shooter. Show or hide the window, you can change the view or the view of the keypad.

Window "Icons" Standard Standard collection icon icons located in the root application folder C: \ Program Files (x86) \ SnG Software \ Focus \ HotActions 3.0 \ Common \ Icons \. The default path to this collection is listed in the drop down list box, and all the icons are displayed in the collection box. Press Review this path can be changed by some other collection of icons. The Refresh button allows you to update the contents of the window when you make changes to the selected collection. When you press the little icon, Large Large Icons Icons change the size of icons , and when you click on text labels below the icons appear the names of their files.

Assigning icons to any Action or the hotbar by moving the icon of the window icons on the Action list in the section Action Games folder of the project window or press the hotbar in the document window of the project (or Hotset). When you move the icons on the Action button, or it replaces the old. If you move while holding down the Shift key on the keyboard (the symbol appears), the icon will be placed on top of the same, that is, the image on the shooter or the button is double-layered.

New Objects - window create new objects

New objects - a window from which new objects are created in the project. The window is opened from the View menu or keypad type. In sections of the window all the objects placed templates and documents that can be created in the application. When you select any item in this window appears explaining the inscription on the destination of the selected element, which is also shown in the Properties panel. Objects and documents applications are moving from this window into the project window or in the area of the document. A sign of acceptability room type selected object or document in the folder of the project window or in a document window is a sign for the object when it is placed over the folder or document , or to sign documents. Inadmissibility facilities marked with the sign of the movements. Creating new objects in the project

Media Preview - preview window

Media Preview - Viewer of image files: video and image files. Open window can be from the View menu or keypad type. When watching a movie at the bottom of the window appear Playback controls: Play, Pause, Stop, scroll track and time.

Debug output - the window of diagnostic messages

Show or hide the window can be from the View menu or keypad type. Most of these messages are used for debugging with the scene: the correct execution of the script. In the window displays messages about the various components of the scene, scenic design teams mistakes in their performance. The window shows / hides the eponymous team View menu, click the View toolbar , or by simultaneously pressing the key combination Ctrl + Shift + O. Submitted by multiple columns: Module, Communication, Time.

Debug output window The column module displays information about any of the components of the application received a message (tab Components dialog About HotActions ... see "Help Menu"). Message column contains the text of the message. Messages come in different types: error, warning, and so on. Each type has its own icon shows in the message. Characterization of message types and matching them to the drawings shows the icons in the settings dialog application in debug output tab. In the same dialog, you can specify what types of messages will be displayed in window conclusions. Enable or disable output of certain types of messages, you can also top panel buttons window Warnings , Information , Messages of Action , script commands. In the Time column shows the time of conclusion of the message in the window relative to start the application, that is, the start time of the application is considered to be the initial (00:00:00). The time is displayed in the format minutes: seconds: milliseconds. If you open the program lasts more than an hour in time begin to show as working hours. Columns and Time Module can be hidden if the window context menu and menu option to turn off the Show column Dispatch Time (mm :: ss :: ms) and the name of the module. The context menu also allows you to copy the selected rows in the window to the clipboard (copy or pressing Ctrl + C), delete all messages from a window (command Clear all key combination Shift + Del) or search for any word in the text messages (or Find Ctrl + F). These context menu commands are duplicated top panel buttons Copy, Delete All, Find. Execution command causes the Find dialog Find, where you can define a word or phrase in the search direction and insensitive. In the dropdown menu Entering scripting commands can print any command script (described in the user manual), and then execute it by pressing the right (Run command). This feature allows you to consistently debug execution as the whole scenario, and its individual components (shooter).

Editor - a window for editing

Editor - edit box shooter or presets. The window is opened from the View menu or keypad type. The object can be placed in the edit window by simply moving it to the header context menu command Edit (provided that the object is editable), pressing the F4 key on the keyboard or from the Properties window (described in the next section). For all types of editable objects is important insertion sequence order of tasks as task from Presets executed in strict sequence from top to bottom. Depending on the type of object being edited is different view of this panel:

Edit Window Editor for the type of action script

Editor window for editing with local parameters of action

Edit Window Editor for action type List Action Script type is a list of executable commands, the text of these commands is contained in the body of the script. Text in the box can be printed (commands are described in the Manual of the Script Commands "Focus HotActions 3.0 Script 3.01.pdf»), and you can dial using the system prompts. Tips called character set ":", then select from the list the desired command. A further list of the possible continuation of the command is called when the set of characters ".", And so on. System prompts can be turned off (or turn on), the context menu of the field by right-clicking it and selecting the command Auto Edit> Context Help.

Auto Edit commands in the Editor window for the type of action script Team Auto Edit> syntax highlighting context menu allows you to show or hide the color coding of text commands, you need to detect errors when typing text. Adopted by the following system of recognition: the word commands are shown in blue; words typed correctly - red; comments on the text - green. Comments must begin with "//", or if the text of the comment is very large and exceeds the size of one line, it can be marked with the symbol "/ *" - the beginning of the comment, "* /" - completion. Team context menu Auto Edit> Tooltips includes a system of tooltips to the action teams. Tooltips appear when the cursor is over the team. Upper Body field text menu script allows you to cut or copy selected text to the clipboard or from the clipboard (Paste) , undo or redo changes. All of these commands can be executed also from the context menu. In addition, the context menu allows you to delete the selected text, or select the entire contents of the window. In the Local Settings tab settings window for editorial shooter type of script is a list of parameters used in this action game. These parameters are called local, while the general parameters of the project are called global.

Local parameters of action in the editor window

In the Name column of the table Local parameters are specified parameter names in the Type column - type. All possible types of local parameters are the same as the global - are listed in the "Options". The column value selected value in the Description column shows the description. The method parameter is specified in the Value column depends on its type. To select the cell you need to click on that column. The parameter value can be set by typing the text, or by calling the drop-down list from which to select a value or define a color in the color selection dialog, or specify the path to the file. Double click on the parameter name opens the dialog for editing its properties. In this dialogue, edited name, description,( value) as well as other properties which are different for different types of parameters (specified in the Type field). A description of these properties can be found in the section below, they are the same as that of the global project parameters editable in the Properties window.

An example of the editing window properties of the local parameter

Options dialog can be accessed not only by double-clicking on the cell and pressing the Edit button in the top menu Settings tab in the editor window or selecting Edit (pressing F4) in the context menu to call for this option. Top menu tab also includes a command to add a new row to the table parameter (New ), delete rows from a table (delete ) move up or down .

Window to create a new local parameter Context menu for the selected tab in the parameter (s) that contains standard move command to the clipboard Cut (Ctrl + X), Copy (Ctrl + C), Delete (Ctrl + Del), Rename (F2), copy the names in the clipboard Copy Name.

Command in the context menu of local parameters

The list Flag can be marked as an important parameter or Hidden. Significant parameter selected in the list with an exclamation mark, the inner becomes less bright

Items drop-down list command "Flag" The list Indents selected positioning parameter name in the Name column, it can be moved to the right for 1, 2, 3 or 4 standard intervals tab.

Menu items drop-down list "Padding" Team Edit rule dialogue is installing right parameters.

Dialogue establish dependencies between the parameters of action

In this dialog you can set the parameters of the relationship between action under what conditions for the selected option in the Settings tab of any other parameters of this list cannot be modified. By pressing the button in the dialog box that Regulation setting adds the establishment of a new relationship (List box rules parameter) for the selected parameter. The following sections appear to determine the conditions. In the drop-down list if the current value of the next parameter is selected depending on the condition for the specified parameter. List of conditions include equal (equal), inequality (not equal), greater than, greater than or equal to, less than, less than or equal to. In the drop-down list next to the value determined by the conditions. From the list below, you can select the parameters that can not be edited in the performance of this condition. In the Scripting way to get the current value can indicate text commands to set the parameter value (command the new edition are described in the Script Commands "FOCUS HotActions 3.0 Script 3.01.pdf»).

Snap command to the global parameters in the context menu Settings tab set the parameter dependence of the selected local action of any global parameters of the project. The list invoking the name of the selected global parameter.

Project options dialog when establishing a local parameter depending on the parameter in Action project.

After the establishment of action depending on the local parameter in the list is marked with the Settings tab, it takes the value of the selected parameter and the project becomes immutable. Description of the parameter is replaced by a reference to the project. For parameters of type String and File from the Value column, you can call the menu with standard editing commands: undo, cut, copy, paste, delete, select all. Action to type a list of executable units are no longer separate text commands, and some Action Games, values Parameter, parameter sets (presets), a pause between them. Therefore, for the Action type list editable region in the editor window table is a list of objects with a top menu, which allows you to add to the table a team delay, pause, or debug ( New Team) Delete selection (-th) record (s) from the list Move Up Down .

Rows in the table represent executable instructions - Action Games, pause, project parameters, parameter sets (presets). Make these commands in the list by moving them from the project window. Teams delay, pause, or debugging adds a button the top menu or the context menu command Insert command (Ctrl + Inc) and highlighted in color. The columns of the table contain parameters execution. In the column type - the type of entry team and the ability to enable / disable it in the list ( ) command delay, pause, or record marked debug command; Action Games - Action recording with a special icon, the parameters - Parameter record with a mark of the type parameter Presets - Preset. In the Name column, identify the name of action, or Preset parameter for command delay, pause, or debugging the name is not specified. The column is determined by the type of command execution. For the parameters in this column, select the type of action produced them: Assign - the parameter is assigned a value from the Value column (in the column parameter is set at the same value); Add - to the current parameter settings will be added term in the Value column (in the column with the parameter set term); Multiply - the current value will be multiplied by a factor of the Value column (in the column parameter while install); Reverse - the current setting will be reversed (valid only for logical parameters).

For Action and presets in the column command also select the type produced for their actions in the drop-down lists of cells of this column. Lost the election for action and Preset means that this Action will be executed, and the parameters will be specified Preset values. When you select to stop the execution of action or Preset interrupted when Continue - continued (for those action and presets, the execution of which is suspended).

For commands delay, pause, or debug command in the column, you can select the delay and the pause or debugging output. When choosing a delay in the execution of the next command in the list will be suspended for the time set in the Value column. If you select Pause, further command execution will be suspended until its renewal. May be resumed or from another action (description of the command Continue mentioned above), or to continue the execution of the same action by pressing the button to which it is attached (described in the Settings section). Pause command is useful for implementation of sequential type of scenario fragments with waiting list commands from the user. When you press the action, containing the following command, together with keyboard keys Ctrl performance of his interrupted at all.

Selecting Debug output means that the performance of this team in the debug output window will show a message from a cell of the column value. Column parameter defines the type of command parameter: Repeat for action or presets, if the column selected for their Team Play, Time delay for the teams, if the column selected command and delay information, if you select Debug output. In the Value column indicates the pause command to the delay in the format specified in the application settings, text messages for debug commands, the number of executions of action or Preset or value (multiplier term). Wait column contains the <not set> and the End. for Action and presets: <Unspecified> means that the next item in the list will be executed immediately without any delay, the end - the execution of the next line will begin only after the execution of the current. Context Menu Editor window for the type of action or Preset List allows you to edit a single line - Action, Preset (command Edit (F4)), contains all the typical editing commands (Cut, Copy, Paste, Delete), and adding the command delay (Insert command (Ctrl + Ins)).

Context menu empty rows in the table consists of 3 teams: Paste (Ctrl + V) - pasting from the clipboard, select all (Ctrl + A) - selection of the text contents of the table, Reset all wait events - all commands and presets for Action column waiting enters <not set>. Presets can only contain parameters and commands delay. The table is therefore only with 3 columns: Object Type with the records of the types of parameters or pauses (Command), name the names of the parameters, the values of variables value co.

View Preset "Preset1" in the editor window

In the Editor window, the Save button allows you to save all changes made to the text commands and Play button - execute a command or adjust the settings. Control buttons directly Editor window, located in the title bar allows you to close the window (Save as) to maintain its contents under some name or Close .

Properties - Properties window

Properties - a window in which shows the properties of the selected object in the application. Open the window can be from the View menu or the keypad type. The window may vary depending on the type of object. For example, if you view the project files (* .vs) and files for external applications (scenes * .3d, files are collections of Action * .acl, group files keypads * .hot and so on) from the window of a File Project or project window, then in window they will be presented with 2 tabs:

Properties window with properties files

In the Action tab, include the name (Name), file Type. In the Exploiters tab - an object with reference to the file. Video and files with graphic images presented more info Image Media and File Info tab with information about their options.

Properties window with information about video files and image files

Document scene (3d-file), as an open box of documents (Section 4.3) from the window of a project file or project window, in the Properties window is presented differently depending on which tab to open it. Properties of any Node of the scene represented in the Properties window, three tabs: Node and Media Track.

Properties of the object scene in the Properties window

In the Name field contains the name of the node in the Type field, type (can be set to root, Object, Support, Camera, Target and so on). In this window you can modify the object, if in the fields X, Y, Z indicate the desired values: in the Position shift, units section - values that are required to displace; Rotation shift, degrees section - The rotation (in degrees); Scale multiplier section - increase or decrease the scale of the object (for negative values). The same modification can be done in a dialogue, caused Transformation button situated below.

Dialogue transformation scene object "actor"

After pressing the button in this dialog box and select the axis or plane of movement , the position of the object in the scene can be changed by clicking the mouse on the axes in dialogue and moving it . The result can be seen moving in the Preview Render. Similarly, the selected object is rotated (with the choice of the axis of rotation) or scaled. When scaling from the drop down list to choose a method: uniform (all axes), uneven (one axis) with a choice of direction scaling or compression / expansion - flattening the object. All the changes of the object can be canceled if you press the Reset button, and the object is restored to the position in the scene as if by calling the dialogue. The same buttons in the Properties window for the object, its press cancels all modifications. Pressing modifies the object in the scene in accordance with all the changes made. Enabling Hide and then press this button to hide the object in the scene.

Media Track tab shows the values of the selected object animation scene (his track). Lower part of the tab contains general track playing track scene (set of animations of all the objects in the scene) to the left of her time counter. And track and counter displayed in the time format specified in the application settings. Track playback of the corresponding track in the document stage. Time on it can be selected by the controller or install it in the counter. Track located above the scale position of the object (the Regulations), the angle of rotation (Rotation) and its scope. If the object animation, these values are changing, at an appropriate scale is indicated by the colored labels: turquoise for its own object and yellow track to track its subordinate objects. Track playing along with the scales can be scaled buttons (zoom) (decrease) (set the size of the track so that was shown to the entire track). With the increasing scale of tracks to move them possible by moving the knob underneath.

Dummy for the main scene node <World> Properties window there is a Environment tab with the specified parameters Wednesday backlight 3D-scene.

Properties backlight 3D-Scenes tab Wednesday Properties dialog for the node <World>

In the Color selection dialog box called from sections Ambient Lighting, Background, Fog pressing the corresponding Color section you can define the color of the scattered light, background or haze in the 3D-Scene. On / off option haze shows / hides in 3D-scenes (it is displayed in the Preview Render). In the fields of Near, Far% and% define coefficients fog density on the near and far clipping planes for virtual cameras. These planes are set in parameter group boundaries of the medium bookmarks Camera window and may vary for different cameras. For the selected document object scenes in the Properties window, specify the name (Name), the number of vertices and faces.

Displaying Object Properties 'actor' in the Properties window For the selected camera shows its name (the Name field) and type (can be directional and Free). The following changes the angle of view (field of view) of the camera in degrees. If you enable the option in the near and far clipping plane section in the appropriate fields, you can change the distance to the camera clipping planes (scope camera range): Near - near to the border appear to be the future - far. By default, all parameters are set as in the scene in Autodesk® 3ds Max®. In the boundaries of the medium is determined by a range of activities environment settings for the selected camera: near and far). Pressing button Active sets the selected camera viewing through her stage show in the output results Preview Render and / or monitor output. Select a virtual camera to display the scene and can tab cameras document window scene by double-clicking on the desired camera from the list.

Properties of the virtual camera scene "Kamera01" in the Properties window For the light source of the scene in the Properties window displays the name (Name), Type, call button the dialog to select the color of the option on / off Enabled Modifier brightness. Enabling attenuation allows you to specify the scope of the range of light.

The properties of the light source in the scene Omni05 Properties window When choosing any material scene from the list of materials in the Properties window will show the name (Name), the parameters (in Flowers ), enable / disable display of texture maps (optional use texture maps) button to locate the material in the scene (in the Find stage). In the Colors section parameters filling material: Shadow, Basic, Reflected. Dialogues in which you can change these settings, caused by pressing the corresponding buttons located to the right of the inscriptions. In Signs material identified, the degree of opacity, glossy. Values are specified in the respective cells. Turning off the option Use texture maps leads to the fact that the selected material texture maps are no longer displayed in the scene. If you press the Find button in the scene, the material in the scene (in the Preview Render and / or monitor output) flashes.

The material properties of the scene "video_01" in the Properties window When you select any texture map from the corresponding list in a document the scene in the Properties window will display its parameters and window Prevue Media - Image.

The properties of the material texture map of the scene "video_01" in the Properties window If the elements are nodes, objects, cameras, lights, materials, maps grouped in the Media section of the project window (section 4.3.1), when viewing these elements from the project window in the Properties window adds another tab object reference to golf indicating the name (Name), description, facilities destination, the destination document.

View Bookmarks reference to the object to view the properties of objects from groups Media section of the project window Application folder from the windows of new facilities, project files, or the project window in the Properties window displays a tab that contains the name of the folder (name) and a description of its purpose. Lists of paths to folders in the project to find them certain file types (window project file section Media folder of the project) is also placed in the Properties window on one tab with the editing commands of these lists: Extensions - a list of filename extensions to be searched will be made in the specified folders, The Add button opens a dialog box where you can specify more than one way to find files, Delete removes the path to the folder from the list, Top priority increases the selected folder path search files in the list, Down lowers the priority of the path to the folder search files in the list. List context menu contains commands Delete (Del), and Edit (F4) - pop up a dialog where you can specify a different path. On the empty space of the window with a list of the context menu commands to add the path (Ins) and Select All (Ctrl + A) - Select all the way to the list.


Properties window with the properties of the folder «3D Scenes" and the list of search paths 'Video files' in the annex When you select any of the icons in the icons in the Properties window shows the path to the icon and a list of its graphical representation.

The icon view from the window icons in the Properties window If you highlight any Action or preset folders Action Presets window or project in the Properties window, it will appear with 3 tabs. In the Action tab displays the name of the action or Preset (Name field) and Description. When the settings dialog application options Show scripts in the properties shooter in this tab will show the selected action team (Preset), and in the Type field - type (script or list). Action Script command type described in the manual on the use of script commands (FOCUS HotActions 3.0 Script 3.01.pdf). Editing the contents of bookmarks made in the editor window. Refer to this window for the selected action (preset) can be of Action tab by pressing Edition. Pressing the Play action executes commands (Preset). Tab dependent objects are lists of parameters and other elements of the project, this command uses the action (preset). In the Users tab object- sites that link to this Action (Preset) (use it).

Preset and action properties displayed in the Properties dialog Parameter properties of the folder options window of the project are shown in the Properties window with two tabs: Setting and users of the facility. In the Settings tab contains the following: - Field parameter name (Name); - Field parameter type (type); - Field with his description that can be made either directly in the field or in the dialog to edit the information that is called by pressing the button of the same name, located next to the field; - The value to be stored in the project (default value); - The current value of the parameter. Designated in the default value becomes current value when you sign located between these fields. The remaining fields are different tabs for different types of parameters.

View Settings tab Properties dialog for type parameters and logical file Boolean type parameter in the Name drop-down list of Boolean values, you can select the format of the value received by this parameter: Yes / No, On / Off, 1/0. Parameter specifies the path to the file (s) File Format drop-down list specifies the substitution method for determining the path to the file that will be used by the program when executing commands Action: full path, including subfolders; only the name of the file (folder) - the full name of the file with the extension; only the header of the file (without extension). Election results: the value of a particular parameter - you can see a tooltip to the field default value, that is, in the signature when the cursor is over this field. Below is a tab for the File parameter can be determined type, that is, whether the path to the folder with the files (optional Folder), or to files with a given extension (file extension (s) of) the definition of the type of expansion in the field.

View Settings tab Properties dialog for parameters such as Real and Integer For numeric values of the real and whole, setting the time change time vector parameter vector in the window, you can set the range of acceptable values (of limited value: Minimum, Maximum) and the increment in this range (Step scroll). In addition, for the type parameter in the Time Format drop-down list is determined by substituting the values of the format used by the program in Action: seconds (Seconds), frames (Frames) or SMPTE (hours: minutes: seconds: frames).

View Settings tab Properties dialog for parameters such as Time and Vector Value Format The format of the substitution can also be defined for the object type parameter: - DocType.DocName.ItemType.ItemName - complete definition specifying the type of document (DocType), from which this element is assigned, the name of the document (DocName), the type of item (ItemType) and its name (ItemName); - ItemType.ItemName - type assigned element (ItemType) and name (ItemName); - ItemName - name of the element. The types of items that can be assigned to the object's parameters are listed below in the drop-down list type. When you select the desired value from the list in the Value list by default, you can select an element of this type available within the working draft. If you move the cursor to this field, a tool tip with the data value that will be used in the execution of commands shooter. Enabling Groups Use these objects means that all actions performed with the selected item will also be made with all elements of the group to which it belongs (section 4.3.1).

View Settings tab Properties dialog for the parameters and the type of object System System parameter by which the current version of the application is selected the font used text or audio device selection:

Necessary to determine tab select the font type or Audio drop-down list type system object. For parameters of type option in the Settings tab of the Properties window drop-down list is given a list of values options of all possible types of parameters (excluding himself Option) to whom it may be. After selecting the type below to create a list of the parameter table menu commands New , Delete , Up , Down . To add to the list click the New button. The value of the parameter in the list is determined by when you click on his cell in the Value column. Names added to the list of values are added to the drop-down list default, which is in the tab above, and in which they can choose.

View Settings tab Properties dialog for type parameters Option For a type parameter string exists checker choice multiline text input box - Type the text. When it is selected, a dialog box for entering text.


View Settings tab Properties dialog for the parameters and the type of object System For the type parameter in the Color Properties dialog box is present the color selection area - default value, clicking on which causes a color selection dialog.

View Settings tab Properties dialog for parameters such as color After all the changes in the properties of the parameter setting tab of the Properties window by pressing the Apply button to accept the changes, that is, to change the properties themselves in accordance with changes in the window. In the Users tab of the Properties window for the object parameters are given lists of all the action and presets that use this option. For controller - Players in the Properties window, you can edit its name (in the Name field), add a text description in the Description field, including options Hide title bar mode Ether and has no title bar, change the scale of the player in the window scale (value varies from 1 and 2). From the list of cell in the Value column section Parameters for the animated object 3d-scene object is selected, the player control.

Player Controller Properties Controller Software - Record in the Properties window, you can edit its name (in the Name field), add a text description in the Description field, including options Hide title bar mode Ether and has no title bar, change the scale of the player in the window scale (value varies from 1 and 2). Parameters section of the local values of the parameters in the Value column for the control parameters of the recording of the output stream to a file:

Folder - select the path where the resulting video will be recorded; • File name - enter the name of the video file, the default «HARecord»; • Index - Displays the current index file that is attached to the name; • Number of digits - the number of digits in the index file; • Video - allows you to select the type of video output (YUV or RGB); • Video streaming, MB / s - defines the quality of compressed video file; • half the frequency - sets interlaced (half pictures with or without); • Flip Vertical - Allows you to flip the image; • Audio - Select an entry in the file with or without sound; • Device - select output audio device.

Properties recording controller Controllers - hotbar button panels and panel objects mouse Node Controllers Controllers folder in the project window or the document window of the project or document window Hotseta (section 3.1.6) are shown in the Properties window with 3 tabs. For keypads (hotbar) Share this controller, hotbar, Presets.

Presentation properties keypad type hotbar 'Cameras' in the Properties window In the tab controller - the name of the (Name), its description, the option of hiding the title in the transition mode ether "Hide title bar On Air" option hides the title "Do not have the window title." Hotbar tab defines the format of icons (See Image) or text (text section) buttons on the panel. Disable or enable image and text, you can hide or show the icons and text panel buttons respectively. Icons for the buttons in the drop-down list aspect ratio: 1: 1 (square), 4: 3 (standard), 16: 9 (wide) or another - is set independently, as desired. When any of the selected ratio of the size of icons can be adjusted by changing the height - selecting a value from the drop-down list. When icons change according to the selected ratio, or does not change (mode, etc.). Enabling Transparency allows you to display icons with transparency. Regulator Tint - change the tint on icons. In the text indicates the location of the text relative to the icon - a drop-down list Location: Right on the icons or below. You can also define the font and text size, font if you enable the option, and then call the font dialog Change button. The following table lists the order of buttons buttons available context menu that allows to add or remove buttons on the keypad: Cut (Ctrl + X) - move the selected keys to the clipboard, Copy (Ctrl + C) - copy the selected keys to the clipboard, Paste (Ctrl + V) - copy button from the clipboard, Delete (Del) - remove from the keypad buttons, Rename (F2) - rename button Insert a new button (Ins) - add a new button, selecting for her Action, or preset, which will be executed by pressing it, Insert Separator (Ctrl + Ins) - add a separator between the groups of buttons. Hotbar current settings can be saved as presets, if you go to the Presets tab window. In the preset is indicated by its name, the Save button is for saving and preserving the name appears in the Preset drop-down list. Presets are removed from the list after the selection by pressing Delete. Similarly, you can save the current configuration Preset panel object with the mouse host controller. Click Save, Delete lets you save and delete presets after specifying its name in the Preset drop-down list of preset bookmarks window.

Representation of the properties of the object control mouse host controller in the Properties window As for the hotbar for host controllers tab controller contains the name (name) Description option hides the title in the transition mode ether "Hide title bar On Air" and the option of hiding the title "Do not have the window title." Below is a zoom control box controller Scale (changeable value in the range from 1 to 2). Under Settings, in the cell parameter selected object mouse control - when you click on a cell in the resulting drop-down list. Bookmark host controller contains the settings control the selected object with the mouse. In the transformation to default character customization transformation object, which, unlike the settings directly movements of the host controller will be saved in the project. Turn - when moving the mouse on the controller with the left button the object will rotate shift - moving object Scale - scaling. In the default axis and sensitivity chosen plane transformations object stored in the host controller for the project, as well as sensitivity (ranging from 1 to 100). Button on the hotbar in the properties window properties are also presented with 3 tabs: Button, Action and hotkeys.

Presentation of the "approximation" hotbar cameras in the Properties window In the tab button is the button name (field name). In the Destination section describes Action Action, whose actions will be executed by pressing this button: in the Name field is the name of the action, in the File field - the name of the project, which is taken from the Action, in Description - description of the action (similar to the record of the column in the Description project). In the picture the path to the icon on the button (File field) and the regulator hues of color icons (field Tint). Below, in the field of radio-group name is selected set of buttons to which it belongs. Getting into a set of radio-group means that this group can run only one button (one Action, which corresponds to it), that is, when one of them the rest of the action is interrupted. New radio-group can be created if the list While pressed, prohibits the trail. button all keypads project they contain buttons, check buttons (or keypads), and then in the Radio Group for the selected group of buttons to specify the name. In the Action tab contains the name of action (field name), which will be executed by pressing the button, its type, description of action. Button information causes the field to introduce a more detailed description of the action, as shown in the box below it executable instructions, provided that the General tab of the application settings enabled "Show script in the properties of Action" (Section 5.1). Pressing the Play Action executes, if, simulates the pressing of a button on the keypad. Pressing the button displays the text editors action commands for editing in the editor window. Hotkeys tab you can assign a keyboard key that will fit the push of a button on the keypad, that is, by pressing on which will execute the action button (the corresponding action). Button is assigned to the new field (click). Need to set the mouse cursor in this box, and then press the button to be assigned. Below there is an explanatory caption. If the key is already attributed to the execution of any function, it indicates which one. If not assigned, the entry "The selected key is already assigned to teams," stated <not set>, and then you can click the Assign button beside. After that there is a record of the key assignments in now. The appointment can be canceled by pressing the Delete button. Clicking the Apply button on each tab makes it all made to the text of the changes are valid. Viewer Window Preview Render the final image Preview Render window is designed to preview the results of the studio - a synthesized image three-dimensional graphics with video streams in real time. Show or hide the window can be from the View menu or the keypad type. This window as well as others, can be attached to the edges of the application or to move in a floating condition and resized. Close Preview Render window by pressing the button in the upper right corner or the button of the same name, which is located on the keypad type or execution command from the View menu. By pressing the Preview Render or team can also open the window. Window context menu command caused by pressing the right mouse button, you can: Context menu of the Render Preview

Aspect - set the aspect ratio of the window: Standard (4: 3), Wide (16: 9) or User; Enable TV-out - to show the resulting video image on the monitor output (Section 2.1); Take a picture - save the picture from the window Preview Render as bmp-file; Print - print the image out of the window Preview Render; Print preview - see how it will look on the print out of the window Preview Render; Settings (F11) - call the dialog module settings Render Options image output in the studio. While viewing a photo studio, you can visually monitor the performance of the visualization, the uniformity of output frames, as well as the degree of utilization of system devices. Information shown on the display, which includes a button "Shift" + "~" (in English input), where the indicator is shown in the window Preview Render, and the monitor displays an image, the transition to the regime of ether or or execution Enable TV output. Display shows two groups of indicators. The left group is responsible for mapping strokes corresponding video streams playing in the scene (live video or file). Each horizontal bar is responsible for a particular stream. The presence of the diagram corresponds to the stroke event frame update stream for rendering the current scene. That is a pass in the display indicates the absence of visual textures updates. The reason, for example, the frame may be omitted. It is important to remember that in some cases, omissions acceptable. An example of this situation is not the same as the frequency of the input signals and visualization. Another group (right) is responsible for showing the processing time visualization tasks scene, filling the frame buffer. It is understood that the origin is in the lower left corner of the display. The vertical axis (bottom-up) deposited displayed on the screen shots along the horizontal (left to right) - the time in milliseconds. At the same time, one division is generating half-frame (or vertical blanking output monitor, depending on the settings). Examples of different display modes are: PAL - 20 MS, NTSC - 16.7 MS). If the output of the selected board (eg, FD422), the provisions of the Relevant mode of operation of this board. A straight line processing time visualization tasks can consist of several connected fragments. Color fragment corresponds to the type of task, and its length = elapsed time in milliseconds. Consider occurring color: • red - the preparation display objects in the scene • blue - the transfer of data and setting the stage for the construction of the pipeline video frame • purple - while waiting for the vertical sync pulse, when the buffer frame • Green - wait time frame in the output card, in the case of O board (e.g., FD422) • yellow - waiting for events processing frame

Load indication when displaying scenes video mode (PAL) Performance analysis of the chart visualization of the frame (optional): It is important to remember that the type of chart identifies a number of factors: the type of output device operation studio, whether the mode is Windows Aero, whether the current device is the main (primary VGA) or not (secondary VGA), and others. Since the division of the right-hand side of the diagram are given corresponds to the frequency output at times, the ideal case is a coincidence of time frame construction with the first division. Fig. 126 is an example of such a case: Uniform Chart of broadcasting There are many cases where the uniformity of the diagram (as shown) is not a prerequisite for synchronized broadcasting without delay. Small bumps chart compensated software and hardware buffering, which is used by the studio and output devices.

Usual chart broadcasting Here is an example diagram of broadcasting fee. Green, as mentioned previously, corresponds to the waiting time in loading frame output card. Note that also changed the color divisions - some of them turned green. Green divisions corresponds to the absence of the frame in the frame buffer. Thin frame buffer for output to a charge due to the fact that this diagram is not displayed state of the hardware frame buffer, which is located on the output board.

Chart broadcasting fee FD322 To test the uniformity of the output is also a function of displaying a running strip. It turns on again by pressing the "Shift" + "~" (in English keyboard layout). This mode is also used for constructing an artificial delay that plays every 40 frames and is 43 MS by default. This delay allows you to evaluate the performance of the frame buffer. That is, when the delay should not have any serious defects (e.g., juddering, animation), if the frequency of the output of at least 70 frames per second. The delay time and the period can be adjusted team: RENDER.INFO.DROP = <period>,

The diagram with an artificial delay This diagram can be seen a few important points that allow a deeper understanding of the mechanism of buffering. Let us examine them: • While the rate of construction of the frame above the frequency of the output, studio time to completely fill the frame buffer - the chart is only one green division. In this case, the studio began to wait until the appearance of space in the frame buffer - purple color on the chart. • At the time of the frame for a large period of time (artificial delay), the output frame buffer does not receive new frames and output device takes images from the buffer - the appearance of additional green divisions. Since the frame buffer has free space, the studio begins to fill it with new staff. Moreover, since the construction of the frame frequency higher than the frequency of the output, then there is a failure on the chart. Once again, the buffer is full, the studio again starts to wait for the appearance of buffer space frame - purple color on the chart. The presence of purple at the time of the failure is due to temporary costs for buffering and synchronization status of personnel. In addition to the foregoing, it must be remembered that in the derivation is not on the main monitor in the system may be uneven display frames (and running strips) and the discrepancy time frame with vertical scanning time. In addition, in the Preview window may be uneven display frames. Main Monitor (primary monitor) is assigned in the system settings, and as a rule, it is the Start button. The presence of major delays in the diagram (the predominance of the time frame over time, the corresponding division) is the reason for the technical support. The presence of delays in the visualization is often the result of incorrect configuration of connected equipment, and can be eliminated as soon as possible with technical support specialists studio.

Chart uneven broadcast delays It is also important to remember that changing the priority of execution studio components manually or simultaneous execution of other resource-intensive programs (such as, Windows Media Player) can also cause changes in the quality of broadcasting and as a result, the chart visualization specialists.

Application Settings Video Settings Dialog button, Settings , located in the Actions pane cause the same name Application settings. These dialogs can be called by the Actions menu. Detailed description Input Video Options dialog is shown in a separate document on setting up video "Video Settings". Example of setting up a video dialog, see "Video Settings" of this document. Description dialog Sound for audio can also be found in a separate document (FOCUS Adjusting the sound 3.01.pdf). The following describes the parameters and options bookmarks Options dialog box, which can cause more and pressing the F10 key on the keyboard. General settings of the application - the General tab in the Preferences dialog box The general application settings are: - Video format of the application (Section Video standard) - PAL (25 frames / second) or NTSC (29.97 frames / second); - Format of work over time (Section Time Format) - SMPTE format (hours: minutes: seconds: frames), frames, seconds, time (work hours: minutes: seconds, fractions of a second); - Path to the library of standard shooter (See File Standard Collection) - When you change this path is required to restart the application; - Language of instruction applications (Russian or English) - when changes need to restart the application; - Set the load at startup location and size of all its dialog boxes and panels in the state as a last closed - an option to download the latest working environment when running under Other settings; - The ability to simultaneously work with multiple scenes in one project - the option Allow a few scenes in a single project in the Other settings; - Display text commands Action Properties dialog box - Show scripts in the properties of action.

Bookmark general application settings in the General Settings dialog SETUP Setting references to working application folder In the General tab of the folder defined path for folders to search for them in different file types (icons, media files, collection action, text files, and so on) used by the application when working with any project. These paths are system for this application. In Project Location HotActions the path to the folder with the detailed design (* .vs). This path is defined when you install the application, and an appeal to the folder happens if there is no last loaded into the application project at the last session of his work. For example, this treatment occurs when you first boot into the application of some of the project immediately after installation. The list Assign shared folders to select the type of files to search for folders that are assigned: All files - all file types used in the application; Plugins - files work modules; Icons - icons for buttons hotbar ("Options", "Icons - a window with icons for the buttons on the keypad"); Collections Action - Action Collections files (See "Special Action"); Hotsety - Hotsetov files (See "hotbar and Hotset"); Collections Presets - Presets collection file (See "Preset Collection and Presets"); 3D Scene - scene files (section "3D-scene"); Web-pages; Images - graphics files; videos; texts; Other files - other types of files.

The General tab in the Folder Options dialog - the path to the different types of files used by the application After you select any type of file from the list displayed in the Extensions extensions of all the files that are attributable to the application to the selected view. Below, in the path of the folder is a list of paths to folders to search those files of the specified type. List of paths in the field formed by a push-button menu commands located above the window; Add the folder path causes a dialog to add the path to the list, Remove deletes the selected (-th) path (s) from the list, Up increases the search priority of the selected path (s) of the list, the search priority out the chosen path (-s ) in the list. Any type of file that is used to working with projects, are sought in the following sequence: 1. In the current project folder, that is, where it is a file (* .vs), including all of its subfolders. 2. In the folder (including all subfolders) specified in the properties of partitions the search path of the open project 3. In the folders that are specified for the file type in the General tab of the Folder (when searching to view all subfolders). If you open the project in the application of any of the project files cannot be found in any of these ways for him, an error is reported Message no key file Biatlon_Borndalen_LFF.avi open projects in all folders, the path to which is specified in the design and application In this case, a selection of further action: Specify the root directory to locate the file - select a folder to search for lost files; Select a file to replace - select another file, which will be used to replace the lost; Skip this file - ignore the missing file, and the file will be replaced if possible standard pattern, or there will be no generally displayed in the list as a file with an error (for example); Skip all files not found - ignore the absence of this file and all the rest, if there are more lost files. If you are working with a project already loaded on these paths are not the files that are accessed from happening Action (graphics, sound, video and other media files), an error message is also displayed in the debug output window, but only if it is set to a tab Debug Output Settings dialog (section 5.3).

Absent Message specified in the command action video Customize the output debug messages in the application Messages section for debug output debug output tab settings dialog contains all kinds of debug messages the application:

- Error messages;
   - Prevention;
   - Reference information about loaded into the application of operational data, modules, etc .;
   - User posts on the execution of the action, (in chapter 8 of the commands in the script described the team SYS.OUTPUT, designed to display such messages);
   - Information on the execution of commands Action - startup and shutdown;
   - Various types of debug messages on application component necessary for its development ( components dialogue About HotActions ... see "Help Menu");
   - Debug information of the operating system, that is the message of all applications running under Windows and use the system command Output Debug String;
   - All remaining messages (untimed).

Bookmark Debug Output Settings dialog settings debug messages application Conclusion of different types of messages in the application, you can turn on or off . Enable output of all types of messages by pressing the All button. Pressing the Reset button cancels the output of all debug messages. All of these messages are displayed in the debug window debug output and simultaneously recorded in the log file name is specified in the log file name (located in the temporary folder). The default name HotActions.log. File with the same name is created when you run the application in the folder time (Temporary) files in the current user of the system. The path to this folder is specified in dialog environment, which is called as follows: • right-click on the My Computer icon on the Windows desktop is called a context menu in which you select the Properties command; • In the dialog box Properties of the system need to go to the Advanced tab and click Environment Variables; • In the dialog box Environment variables found in the Variable field variable named Temp in the list of User Variables for the user to log into the system. In the value of this variable the path to the Windows folder for temporary files, in which the log file entries debug messages. This file may be requested technical support department in case of any problems, to search for possible causes and solutions.

Dialogues of the operating system with the specified path to the temporary folder to find the log file debug messages Symbolic icons to the left of each section of the options for debug output messages in the Debug tab dialog settings correspond to the icons that will be displayed in the debug output to the left of the message text. On this symbolic figure, you can determine what type of message is. And some of the options for debug output messages in the debug output presented in the form of buttons and menus, using them, also enable or disable the output of certain types of debug messages.

Symbolic icons of the options section for messages and debug output Debug tab in the Options dialog box output

Settings application mode ether In mode tab Ether Options dialog box is configured state working application windows when operating in air : in group settings - the main application window (Chapter 4), in the group - display output (section 4.3.10), in - display diagnostic messages in the debug output . The main window: Full Screen - in the transition mode ether main application window is set to full screen desktop monitor; Hide Menu - menu commands the main application window is hidden; render: Always include TV-out - the transition to the regime broadcast on a television monitor screen display (See "Switching the studio component and connection of external equipment") shows the resulting image of the studio; Debug window: Deny all output (disable logging) - Debug Output window and log file ("Output Setup debug messages in the application") does not display any debug messages.

Settings application mode ether By pressing the button returns to its default condition of all settings of operating mode ether specified in the default application. Setting the output image rendering studio Settings dialog module output images in the studio is called by pressing the F11 key or keyboard shortcut command settings menu windows preview Pre view Render. The following describes the configuration dialog Render Options.

Dialogue rendering the output image studio In the General section of the dialog defines the general parameters of the resulting output image. In the Output Device list, select the device to display the final video studio. This list can be: Display 1 (together with the name of the connected monitor) - Displays results of the studio will be the video card; Display 2: DVM62 - through the converter output DVM62 (see chap. 8); External Device: FD300 # 1, External Device: FD300 # 2, External Device: FD300 # 3 (number of boards FD300, installed on your system) - the image will be displayed to choose a dress FD300, with board number must match the logical index L output board in Annex FDConfig (section 2.3, Fig. 4). Typically, this largest number. Display Format - display format, i.e. how many bits are allocated to represent each color component R (8) G (8) and B (8) of 32. Display mode - the image format and the frequency of its updates. Output aspect - the proportions of the image display (pixel aspect) - mode Auto (determined by the settings of the monitor), 4: 3, 16: 9 or Square pixels (1: 1). The Advanced section contains parameters for fine-tuning the video output: for window mode (Windowed) and full screen (Full screen). Back Buffer Format - the image encoding format for the number of bits in each color component (RGB); Stencil Format - the number of bits of the 32 that are reserved for transmission of the z-coordinate (D24) and used to store the number of the object in the scene (X8); Present Interval - rendering frame rate. When set to DEFAULT, this frequency equal to the frequency sweep of the monitor, as well as at the value of ONE. ONE different from DEFAULT greater precision and making use of more resources. In IMMEDIATE mode, the frame is rendered on the monitor irrespective of its sweep, while output is full rendering time. Multisample Type - anti-aliasing when rendering. When you select NONMASKABLE, 4_SAMPLES and 8_SAMPLES degree of smoothing can be varied handle engine Multisampling Quality, below. Recommended value 7 mode 4_SAMPLES. Back Buffers Count - number of fields being buffered before rendering. The Device Type, you can select the type of device that will be used to draw the image. Hardware - will use a graphics accelerator card, Reference - the image will be rendered in one of the modes of DirectX (if will be used CPU motherboard). Vertex Processing - choice of means of geometric transformations: Software - transformations are performed by the CPU. Recommended when working with graphics processors are not very high power and / or scenes with a lot of dynamic objects (using morphing, for example). Hardware and Pure hardware - transformations are performed by the graphics processor card, but when choosing Pure hardware cannot transfer data conversion results to optimize the process well. Optimally when working with scenes with a lot of static objects. Mixed - choice of means through software changes described above.

Using the joystick, and mouse to control the objects in the scene Apart from the fact that the objects of virtual scenery in the 3d-scene can be controlled hotbar buttons (Section 3.1.5.1), or mouse via the control panel by host controllers (Section 3.1.5.5), management is also possible to handle, sliders and buttons joystick. In order to move, rotate and scale objects in the scene using a joystick, as required preset control parameters to them HotActions 3.0. Scripted configuration commands joystick used in the action, are described in the script commands (FOCUS HotActions 3.0 Script 3.01.pdf). You can use the Action "Configure Joystick" library of standard shooter (described in section 4.4.2 of the standard library directory User Action FOCUS Library Action 3.01.pdf), including it in the initialization <STARTUP> (see. Section 3.1.3). In the Preview Render the scene objects, you can also control the mouse and keyboard keys. object manipulation in this case is the currently selected scene node. The default is <World> (Section 3.1.1), but you can choose another object by clicking on it twice in the document Nathaniel scene or appointed Commander in Action (command description DATA.CURRENT.NODE Guide Script Commands FOCUS HotActions 3.0 Script 3.01.pdf). With such a control mouse use the following keyboard extends the acts committed with the selected object in the scene: Tab cycles through the axes of motion while rotating / moving / zooming; + (Plus) an increase in forward speed of the object (in the positive direction along the selected axis movement, the default is the axis Y), the original rest position corresponds to zero speed; - (Minus) a decrease in the velocity of the object (an object moving in a positive direction of motion) or increase its speed, if the object is moving in the negative direction of the selected axis motion or at rest, the original rest position corresponds to zero speed; Space stops the movement of the object by setting its velocity is zero; Ctrl + R reset sets the object to its original position (after the boot stage); Ctrl on the movement of a mouse or joystick, or by pressing the arrow keys, the current object is scaled along the selected axis. If the selected object in the scene is a virtual camera, you can also use the following keys: PgUp / PgDown increases / decreases the focal length of the camera in the scene (field of view). Similarly, action has mouse wheel (Mouse Wheel). Home sets the focal length to the default position; Manipulate the selected object in the scene can also be from the Properties window (see. Section 4.3.9). technical support Comprehensive advice on all matters relating to virtual studio can be obtained by contacting the Technical Support Department IC Graphics, SoftLab-NSK the following email address: vrset@sl.iae.nsk.su vrset@softlab.tv The company "Engineering Center GRAPHICS" The company "SoftLab-NSK", Novosibirsk,